Note that the defense score of your characters does not reduce the damage they take; it merely makes them more difficult to hit. If you run around spaceports with Bastila long enough, you'll eventually run into a Twi'lek named Malare, who brings word of Bastila's mother, who is apparently gravely ill on Tatooine. Show your papers, then ask them about the other patrol that was reportedly lost. You can start systematically looting the area now for items; the warriors have done a lot of salvage over the years. If you ask him for a job, he'll refer you to Roland Wann, who resides at the Republic Embassy. Be pleasant and courteously deferential in conversations. Once you have it, head to the dormitory to the west and speak to the Selkath inside. Although all Jedi are trained in the proper use of a lightsaber upon initiation into the Jedi Order, it's a simple matter of fact that some of them are more adept at wielding the blade than others. Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. Star Wars: Knights of the Old Republic II - The Sith Lords - game update v.1.0b US - Download Game update (patch) to Star Wars: Knights of the Old Republic II - The Sith Lords , a (n) rpg game, v.1.0b US, added on Friday, April 15, 2005. file type Game update file size 12.2 MB downloads 7882 (last 7 days) 8 last update Friday, April 15, 2005 Unfortunately, they're guarded by undetectable poison mines. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. This is explained in "Knights of the Old Republic 1". Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. Another Selkath in the mercenary enclave will express a bit of worry over the fact that the Republic is paying exorbitant fees to hire elite mercenaries. Without engaging in harsh judgments that might hurt the feelings of the involved parties, siding with the north beach warrior tribe leans towards the Dark side, while the priestly caste is slightly better for Light side characters. When you land on Tatooine for the first time, a shipment of Gizka will be misallocated to your ship by the docking authorities there. It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. In any case, once you've dealt with the firaxan threat, you can now access the Star Map, to the east of the kolto control panel. Zaalbar is in the room off to the side of the Gamorrean hide-out. There are two entrances to the Sewers; the entrance directly to the north of the settlement's exit is closer to Zaalbar's location, so go through that one. I kind of wish Steam would stop selling these games then. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. Grab what you can from Davik's body, board the Ebon Hawk, and leave this hellhole behind. The bottom-middle ring can only be transferred to pillars where there are no rings, or only a bottom ring. The second rule of Pazaak is: the house always wins, with 'the house,' in this instance, being the computer-controlled player on the other side of the field. He owed a gambling debt to the Exchange that he was unable to pay off, leading him into trouble. The third option is to kill them both together but youll need to fight everyone at once if you choose that path. Your defense modifier may be reduced or even eliminated if you wear heavier suits of armor that restrict your ability to dodge, so you should be sure to check your defense before and after you put on new threads to ensure that they actually benefit you. Make like a tree and leave through the hangar bay doors. [Display Options] there is a line that says Fullscreen=1 erase the 1 and put 0 instead. Equip him if he's in your party and begin exploring the Sewers. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. Head back up the ramp towards the Ebon Hawk. After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. Toughness has two separate effects, depending on the rank that you advance it to. If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod. When you see the Tuskans guarding the latter exit, engage them and kill them all; there'll be 10 or so in total, so be sure to heal up first. Once you get your party into the east end of the southern hallway, you'll probably need to switch over to Solo Mode to prevent them from attacking the enemies that are following you, at least until they retreat far enough from the middle entrance so that the enemies stop endlessly coming at you. There is no activation cost for active Feats, so you can use them and abuse them as much as you like, though working around their penalties will require some strategy depending on your foe. This leads into the second rule. You'll need to engage in solo mode and use a speed or cure power to avoid dying from steam exposure, though. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. After that, you'll automatically be granted the galaxy side quest The Trouble With Gizka. Once you reach the second airlock, you'll find yourself on the bridge level proper. This page was last edited on 6 October 2019, at 11:59. No power is ever off-limits to you; you'll still be able to pump Force lightning, even if you're the most virtuous of Light side Jedi, but your unfamiliarity with the energies required to summon such harmful effects will take its toll on you; you'll be forced to use more Force points than would a Dark Jedi. After another locked door (DC 28), you'll be inside Ajunta's Tomb. You might want to liquidate your assets and stock up on supplies before you head out to meet your destiny. Head back to the main garage and take the southern passage. Once you're done with that little run-in, take someone with a high security score and bust open the footlocker on the dock; there's an interface visor inside that's worth having, since it adds four to demolitions, computer use, and security. Affect mind, especially at its second rank, will almost always succeed, but even it has its limits, and if your subject is asked to do something that it would normally find repulsive or endangering, then you're likely to fail in your attempt. When you're ready to start looking for the mad-claw, head back out to the Great Walkway and proceed past where the Wookiee guard blocked your way earlier. He's not just here to amuse you, however, and eventually, you can expect him to start speaking of the end of the Mandalorian war, and how he came to live a mercenary life. Unfortunately, the high DC of the more difficult mines still makes demolitions another skill that's unwieldy for dabblers; if you don't have a high enough Intelligence modifier to give you a reasonable chance of succeeding on a DC of 25 or more, you may wish to leave the bomb squad heroics to your teammates. When you've traveled far enough, you'll have to face off against the Star Forge's elite droid defenses. When you head through the door, the party members of a Light side character will be left behind; only your PC will be allowed to proceed. This update is recorded in Update1_0b.txt, found in the game's root folder. Proceed farther south from this point to find the Sith trooper's body with the Rakghoul serum on it. Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. Originally, the player was supposed to meet B-4D4 and T1-N1 on Nar Shaddaa after leaving Telos. A little droid T1-N1 is here. Return to the Ithorian Compound. The consular's unique Jedi Feat is Force focus, which lends a bonus to the DC of their Force power attacks. The door to the command deck is now repaired, so no need to go through the airlock again. Either way, with the Exchange dealt with return to Chodo and hell give you a Lightsaber Energy Cell Fixture. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians . A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. It's so hard to find good help these days; I'm afraid you'll just have to put her down. The O.J. To disable these cannons, you'll need pass cards, which only Vulkar lieutenants possess. Either take him back to Lt. Grenn or hand him over to Jana Lorso. As soon as the fight begins, have all of your party members activate Force speed, then attempt to stun the regular Dark Jedi enemies. You want to make your way around to the TSF Office but you might as well stop in at the various sights along the way. To achieve your main objective, head north from here until you find the disassembly room. You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. You may have a few in your inventory, if you had Mission recover the ones you encountered in the sewers, and minor mines only require a demolitions rank of one to set properly. This opens up the Sandral-Matale Feud side quest. This option lets the game decide your character's attributes and results in a well-balanced, if somewhat generic character. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. Speak to the prospective Sith in the Czerka store to get yet more background--it would seem that there's a Sith Academy instructor that hangs around the nearby cantina that you're going to need to impress. Her awareness and demolitions skills will come in handy sooner than you think, as well. Each class has certain skills that they excel at; these are listed in the Class profiles section. Scouts seem to be merely downgraded soldiers, with less vitality and fewer feats. At the beginning, though, Mission's stats hold her back from being a real force in combat; you'll probably just want to give her a blaster rifle and hope she hits something every once in a while. Luckily, you'll have a few options for dealing with the situation, roughly corresponding to the different character classes: you can simply assault the base if you think you'll live through some major battles; you can attempt to hack a passcard into the base if you have decent (real-world) math skills; or you can interrogate a Sith prisoner that's being held inside the Republic embassy, if you are decent at persuasion. There's one beside each droid machine, and you'll need to access each one of them, to either shut the machine off, or switch it over to produce friendly droids that will fight on your side. Pretty simple, really. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Her insanity attack has a DC of 31, so it'll be difficult for any of your characters to save against it naturally; this is why having a nerve amplifier belt or something similar on your characters is a good idea, since immunity to mind-affecting attacks will render insanity useless. Head east to find a group of Dark Jedi that need killing, then walk into the flow control room. Once you return to Zhar, you will be officially inducted into the Jedi Order and given a set of Jedi robes. The pause button is a critical tool in managing the information that's going to be rushing past you during a battle, so use it! One opportunity to dish out maximum damage may be to try, as with Twitch, to pelt him into submission with grenades. Truthfully speaking, computer use can be disregarded as a serious choice for your skill points, at least for your PC. You won't have any choice but to accept Chuundar's quest. A little droid T1-N1 is here. I admit that I'm about as useful as a kitten at these kinds of things. Finally, some action! Sep 1, 2017 - X-Com: Enemy Within Assault Build Guide. Star Wars Knights of the Old Republic II: The Sith Lords, Pillars of Eternity: Lords of the Eastern Reach. (Note that, due to the mechanics of the critical hit, this doesn't necessarily mean that 80% of your attacks will do double damage. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? There are three groups of Mandalorians, one each in the Matale grounds, the Grove, and the Sandral grounds. If you really enjoy using your stealth skill to wander into an enemy position and set mines, then this might be something you'll need; most characters will want to stay away from this feat, though. 6) TSF Protocol Droid This is the TSF Station. The hale and hearty soldiers of the Republic benefit most from a healthy constitution, seeing as how it simply increases the amount of vitality you gain after each level-up. If, on the other hand, you've already found the serum, you can give him a dose to gain some Light side points. Galaxy Side Quests, for lack of a better term, are quests that do not take place on any specific planet, but are driven either by your presence on the Ebon Hawk, or by your discussions with your party members as you gain experience and proceed along the main storyline. Fights against droids alone are even more ridiculous; just queue up three destroy droids and almost any droid in the game will be dead by the time you need to queue anything else, since there's significant direct damage on top of the stunning effect. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. As you might've guessed from this feat's name, it is only available for the scoundrel class. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. ), but we won't spoil those for you. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. Once Juhani relates enough of her backstory, you'll run across a beast of a man named Xor, who apparently intended to buy Juhani as a slave at one point in his past. At the second and third ranks, the power is area-effect, enabling you to shut down a whole group of droids, turn to attack the human opponents, switch back to stun the droids again, and so on. As soon as the battle begins, you'll want to keep it paused and throw down some Force powers to knock the Wookiees on their collective ass, if indeed you have been investing in the ass-knocking powers (again, Force whirlwind is your friend). No holy warriors this time, but you'll have to be careful that you don't overstress your Force powers in the first couple of fights; you'll need to save some to cure or heal your party. Once you're ready to proceed, head to the northeastern exit of the compound. Once you have the pass keys and have explored to your satisfaction, head to the elevator in the northern section of the base and proceed to the garage. Telos Mebla Dule - Cantina It would seem that the Star Map is likely located on excavations that the Sith are performing on the surface of the planet. If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. We take control of B-4D4 and recover the corruption files from the Czerka Mainframe. If you have extra skill points hanging around, computer use might be useful as a last resort, but even the weakest characters will rarely find it necessary to resort to hacking to get through an area. If you're willing to take a Dark side hit, and have been seriously pumping persuasion, you can knock down the price to 1,000 credits, or even force her to hand over the droid for free. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. Star Wars: Knights of the Old Republic II: The Sith Lords. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game .. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. Every threat that forces your character to make a saving throw will have its own unique difficulty check. Saul is guarded by two Dark Jedi and four Sith troopers scattered around the bridge. If he could not pay the loan back, the Exchange would kill him. In order to complete this quest, you'll need to wander around the Lower Shadowlands with your weapons unequipped until the Mandalorians decide to make a sneak attack. Charisma and wisdom aren't exactly created equal, though, especially for characters that intend to use Force powers as their prime means of affecting the game world and their enemies. There is a kind of sweet spot, however, that will probably make a bit more sense for most players. Scoundrels have a rough time for the first few hours of the game, and, indeed, the strategy and stealth required of a scoundrel probably makes this class the most difficult to play with, especially if you're a Light side character. Eventually, the Lena from her tale will appear, and let you know that Griff has been captured by the Sand People on Tatooine. (And really, how many guardians are going to be using long swords?). Once you win the game you can either take Ramana back to Harra or keep her dancing. The first place you'll want to visit is the armory, located in the center of your map, a bit to the southwest of your starting point. Proceed throughout the Shadowlands, taking down katarns as you come across them. They both want you to work for them. Their gaffi sticks can stun a member of your party on a successful hit, so bringing along Bastila might be a good idea; she's immune to being stunned due to her Force immunity feat, so she won't stop fighting. He sells some fantastically expensive items, such as +5 Strength gloves for more than 20,000 credits. This is Deck 2, now; not Deck 1. 5) Cantina Come back here once you have your stuff back. . The Sith, of course, spot you, and you find yourself in a fight before you know it. This necessitates making the first planet of the game much more difficult than in a game with 'normal' character progression, but can be worth it if you simply want to kick ass later on in the game. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. Security is the euphemism used for that eternally useful skill in KOTOR; characters with at least one point in security can attempt to disable the many locks that you'll encounter throughout the game, with higher skill required for more difficult locks. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber. Residential 082 West. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. If pressed on what he finds wrong with current management, you can steer the conversation towards how to find some dirt on Czerka. Der Czerka-Mainframe war der Zentralcomputer der Czerka Corporation auf dem Planeten Telos IV. It is also possible to kill him after threatening him. Rather than expending valuable attribute selection points to gain an extra hit point per level, you may wish to reserve those points for an attribute that more directly affects your character, and simply allot one of your feat slots to toughness or its upgraded brethren. KOTOR, on the other hand, allows you to choose freely between 'good' actions (which correspond to the Light side) and 'evil' actions (which align the character with the Dark side of the Force). If this article is un-readable please report it so that we may fix it. It wouldn't be Manaan without some more litigation, so you won't be able to leave just yet; you'll be apprehended again after you leave the Embassy and brought to trial, under the assumption that you caused the explosions at the Hrakert Rift. Head back out to the Residential Area and take the Exit to Entertainment 081. Dark side characters are not neglected; whenever the game branches off to allow Dark side characters a separate solution to a problem, that solution is mentioned, even if that solution is, nine times out of ten, as simple as starting a fight and winning. This shouldn't be considered an authoritative listing; there are sure to be other items out there. If you promise to slaughter them, you can get a small Dark side shift. A less annoying solution is to simply run away, while retargeting your melee warriors on the enemy that's harrassing your ranged character. If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. There is a Sith heavy trooper patrolling the upper hallways of this level, though, so you'll need to use the stealth ability to get past him without dying. This is one of the first critical choices for Dark side candidates, and is a perfectly viable alternative to slaughtering Kandon and his bodyguards. Be sure to activate speed, valor, and any other defensive powers you may have before entering the room, then divide and conquer, with Bastila and your PC ganging up on one of the Dark Jedi while the other two are on the ground. You'll meet Jon in the courtyard of the Jedi Academy. A mix of five deadly frag mines and five deadly plasma mines is enough to almost completely kill Malak, even when he has a full health bar; just make sure you've cleared out all of the trapped Jedi first, because you obviously only get one shot at this. You should be able to see the hangar on your map, from the tour, so proceed to the southwest until you find the door. T3-M4 is only required for one specific task throughout the entire game, and apart from breaking open that single door, he probably won't see much action for the rest of your playing time. He should crack after asking him about his fianc (but only if you don't threaten him or ask him about his companion), and give with the passcode to the base. Almost immediately after you enter, you'll be challenged by a very hostile receptionist. When a Jedi decides to instigate battle, the results are usually something their opponent will remember for awhile. Once you have bought HK, unequip one of your party members and add the droid to your party. Check all of the bodies; Sherruk, especially, has some nice loot, including two lightsabers. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. And the other shoe..doesn't fall this time. You proceed through the Endar Spire and parts of Taris, eventually raising him up to a level four soldier. Even if you refuse his reward, he'll push it on you (1,000 credits), but, of course, you can pressure him for more if you wish to obtain more Dark side points. If you're the type of person who likes to micromanage your PC and let your other party members do as they wish, then you might want to ensure that your NPC party members are selecting passive feats when they level up, rather than letting the game decide to give them active feats. He'll whisper his dying words to Carth. Either way, you've got what you came for. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. Dispatch the troopers here, then heal yourself up and let your Force Points recover before heading up the ramp to the bridge. 'Malak will never let you become that powerful. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. When the cut-scenes are over, you have a few objectives. However, the experience from killing the man does not show up on B-4D4's character page. Your. You may need to use the security terminal in the garage head's office to unlock the door; the garage head's key pass doesn't seem to work on it. If Carth is in your party, you might want to warp back to your apartment and upgrade Bendak's blaster to take the place of whatever you're using in his off-hand. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. 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