When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Magical Weapon (dart), rare (requires attunement). While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Each bracer can store a number of weapons equal to the wearers proficiency bonus. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. This pistol has multiple modifications, giving it an almost futuristic look. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. Then roll another d20. Weapon (dagger), rare (requires attunement). When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Wondrous item, rare (requires attunement by a sorcerer). This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. A full list of D&D 5e items. Creatures that succeed on the saving throw take half damage and are not pushed. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). On a 1, the greatsword shatters and is destroyed. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. Sap Belch. Any opportunity attacks taken during the activation of this item are made at advantage. For more items and homebrew D&D content be sure to visit our Instagram! Homebrew Wondrous Items. Weapon (longsword), Artifact (requires attunement). When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. This weapon has a +3 modifier to attack and damage rolls. Nature's Guardian. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Winter has come. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. This invisibility ends if the creature makes an attack or casts a spell. Allies within 10 ft. of the creature attuned to. Each of these bracers are linked to a small demi plane. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. Wondrous item, very rare. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Top 10 magic items for monks. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. Kelren is stern, but honest. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. D&D Ideas Rods, Staves and Wands. While the swords are summoned, you can take this special Attack action on each of your turns. The DC is equal to 8 + Strength Modifier + Proficiency modifier. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. While attuned to Blackfyre you can't be charmed or frightened. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. Glory is a suit of full plate armor intricately engraved with angelic imagery. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. Reaching inside the bag, however, reveals the presence of a small object made of flesh. Creatures resistant or immune to cold damage are immune to this effect. The scroll then vanishes in a plume of vapor, and it destroyed. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. Magic Item (Renaissance Pistol), Rare (requires attunement). A magic item's description gives the item's name, its category, its rarity, and its magical properties. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. Oathbound. Once you complete the quest, you become attuned to Oathkeeper. He missed the man's self-satisfied smile as he turned the corner. Magic items for exploration rising to the top. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. A long leather coat with an inner lining of woven shadow. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Wondrous item, legendary. While wearing this coat, you have advantage on Charisma (Deception) checks. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. 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